An Android app for analysing climbing and bouldering videos.
Uses a locally running pose estimation to calculate and visualize various metrics like movement speed,
jerk, geometric entropy, or joint-angles.
Enables the user to compare multiple attempts to each other.
During my time at the Institute for Intelligent Interaction and Immersive Experience (IIIX) in Karlsruhe, Germany,
I developed a multiplayer virtual reality application used for immersive, gamified lectures with up to 50 participants.
The Unity3D application supports personalised avatars from Ready Player Me, synchronous voice communication and various features for conducting studies in VR.
→Project page
and in the →news.
Amid the crypto craze, I ran a tool that purchased cryptocurrencies when key personalities tweeted
specific keywords.
These tweets typically caused brief, unpredictable spikes, prompting the tool to buy and sell.